New site!

Hey everyone!

Thanks for everyone who have been following my work on this blog, but after years using the blogger I decided to move on to something more professional. So here is the link to my new blog and portfolio site. Hope you like it!


Inspired in two things that I really like, fixed gear bikes and vegan pizza! 

It was done using Blender 2.8 Beta, Substance Painter and the Auto Eye

Some textures were Painted in Substance Painter and other were created in Blender using maps and procedural texturing. Render in Cycles. 

Hope you like it and feel free to comment or ask anything.

More images on my Artstation.

Auto Eye v02

Hi everyone!

After a lot of time and work, I’m happy to announce the new version of the Auto Eye!

Auto Eye is a 100% procedural generated eye for Blender Cycles and Eevee, fully customizable and focused on make easy to create a wide variety of styles. From realistic to cartoon and even animal eyes, like cat eyes.

For more information acess the Gumroad page.


Toothy in Blender 2.8

Hey everyone!

Since Blender 2.8 it's very workable now and the beta it's almost ready, I've updated my realistic skin study, this beautiful guy, to the new amazing features that 2.8 have. The skin shader now uses the new distribution method Random Walk and all the hair uses the new Principled Hair BSDF, both features preserves much more details than before. It's very awesome I must say.

If you want to take a look at the file, you can download it by just $5 at my Gumroad.

More images at my ArtStation.


I’ve been working on the guy since the beginning of last month on my free time, his name is Dave and it’s based on the concept art of Alfred Achiampong. Alfred was pretty gentle in let me do this 3D version of Dave and even more gentle for let me change the design of the shoulder a little bit.

For this project I did the sculpt, retopology/modeling, UVs and IDs in Blender 2.79b and all the texturing in Substance Painter. After that I’ve imported my scene in Blender 2.8 Alpha and worked on the materials, lighting, hair, render and compositing. I’ve also used the new subsurface distribution method Random Walk, wich is amazing. The eyes was done using the Auto Eye.

More images and breakdowns on my Artstation.