About Me

self_portrait_working
My name is Lucas Falcao. I’m a 3D character artist, graduated in Design and born in Porto Alegre, Brazil 1986. I started learning 3D in 2007, when I was at college of Design. There I had some classes where I learned the fundamentals of computer graphics and since there, I never stopped studying and practicing.
 
I have been working professionally with computer graphics since 2008. I’ve already worked with several different types of projects, such as animation, advertising, architecture and games. Which makes me learn a lot of different techniques and helped me to be a good problem solver.
 
My main focus is in modeling and texturing, both hard surface and organic, with solid skills in UV’s. But I’m not limited to just that, I also have knowledge in digital sculpting and some degree in shader, lighting and compositing. My favorite tool set it’s Blender, Substance Painter and Krita.
 

Bee

Inspired in two things that I really like, fixed gear bikes and vegan pizza!  It was...

Read More

Auto Eye v02

Hi everyone! After a lot of time and work, I’m happy to announce the new version of the...

Read More

Toothy in Blender 2.8

Hey everyone! Since Blender 2.8 it’s very workable now and the beta it’s almost...

Read More

Dave

I’ve been working on the guy since the beginning of last month on my free time, his name is...

Read More

Sil

Hi everyone, this is my latest project finished. The idea came from a request from my...

Read More

Auto Eye

Recently I launch a new product, Auto Eye it’s a tool that will make easy to create...

Read More

Sitting Is Killing You

Here is another very cool animation project from my friends of the studio Pé Grande, that...

Read More

Ear Pack Update v02

Updated my Ear Pack with a new ear model, this new one have a more cartoon style. Also made...

Read More

Vinnie

I created this guy from the concept to the 3D render. The references comes from the b-boys...

Read More

Vantajao Animation

Hello Internet! Last month me and my friend André work together on a very cool project for...

Read More

Making Of Violet

Introduction  Since I published Violet on the internet some people asked me about how I did...

Read More

Toothy :B

This is a study I did of the human face/skin, most of the details were created from scratch...

Read More