About me

My name is Lucas Falcao. I’m a 3D character artist, graduated in Design and born in Porto Alegre, Brazil 1986. I started learning 3D in 2007, when I was at college of Design. There I had some classes where I learned the fundamentals of computer graphics and since there, I never stopped studying and practicing.

I have been working professionally with computer graphics since 2008. I've already worked with several different types of projects, such as animation, advertising, architecture and games. Which makes me learn a lot of different techniques and helped me to be a good problem solver.

My main focus is in modeling and texturing, both hard surface and organic, with solid skills in UV’s. But I’m not limited to just that, I also have knowledge in digital sculpting and some degree in shader, lighting and compositing. My favorite tool set it’s Blender, Substance Painter and Krita.

Full CV on Linked In.