Toothy in Blender 2.8

Hey everyone!

Since Blender 2.8 it's very workable now and the beta it's almost ready, I've updated my realistic skin study, this beautiful guy, to the new amazing features that 2.8 have. The skin shader now uses the new distribution method Random Walk and all the hair uses the new Principled Hair BSDF, both features preserves much more details than before. It's very awesome I must say.

If you want to take a look at the file, you can download it by just $5 at my Gumroad.

More images at my ArtStation.