07 July, 2017

Toothy :B

This is a study I did of the human face/skin, most of the details were created from scratch using Blender and Substance Painter. I've sculpted the skin details using the default Blender's brushes, no alphas projection. The skin texture was created in SP, the eyes and the teeth the texture of those were done inside Blender, using procedural textures. Render in Cycles using one Plane with Emission shader and Pro Lighting Skies.

If you want to take a close look on the file, you can download it at the link below.
https://gumroad.com/l/skinstudy#





20 June, 2017

Senac

Here is a pretty cool job that I participated on the beginning of the year, for the studio Makako. My role was modeling the characters, unwrap the models and baking some color, AO and curvature maps. It was very fun model this characters because it's something different than I usually do and the guys from studio Makako did an awesome job on the concepts. You can find the animation videos on this link.













13 March, 2017

Valdemar

I did this job at the beginning of the year for the folks of Alopra studio, the client is a gas company called Liquigas. My role on the work was the 3D production, from modeling to render.

More images at my Artstation.