Having fun with Retopoflow

I've recorded this timelapse doing a retopo with Retopoflow on this character I'm working, to briefly demonstrate how awesome this tool is. What I really loved about this tool is that it allows me to focus just on the topology and where to place the loops, I don't have to worry about extrude polygons and things like that. This is a tool that any artist who do retopology must have, it makes this process so much easier and enjoyable.

Anatomy of the Arm

Some time ago I bought the book Anatomy for Sculptors and in my humble opinion it's one of the best books about anatomy out there. So after the book get on my hands, I've decided to make this study about the human arm, because I have a lot of difficulty to understand the forearm area. So, I'm sharing it here together with the blend file. If you have any tips to improve, please feel free to share with me and I hope this help someone in some way.


Tamaringo was a very cool project that I had the opportunity to participate sometime ago, at the time I was working at HAL Studio, which now splitted into Pe Grande Studio and CGGO Studio. The job was create the opening animation for a mobile game, Devanium is the developer team of the game. In the project I was responsible for modeling the characters and the scene, I also work on the look development. The concept art was provided by the guys of Devanium.

All the modeling and most of the texturing work was done in Blender and then exported to 3Ds Max, in OBJ or FBX format. Everything else was done there, rig, animation and look dev.


Production: Estúdio Pe Grande
Art Direction: Devanium
Script: Devanium
Storyboard: Devanium
Animatic: Felipe Galvao
Look Dev: Lucas Falão e Ricardo Rocha
Modeling: Lucas Falcao
Rig: Felipe Galvão e Gabriel Vedana
Layout: Gabriel Vedana e Lucas Falcao
Animation: Gabriel Vedana, Felipe Galvao, Mallo Ryker, Diego de Paula e Eduardo Conter
Video Editing: Gabriel Vedana
Post Production: Felipe Galvão
Matte Painting: Ricardo Bess
Music and Sounds: Batuque Musica


Photorealistic Guitar

I modeled this guitar for one of my first personal projects and now after a lot of tweaking, remodeling and a complete new look, it's my first model on the Blender Market. I hope you like it, you can see more imagens and more details about the product there.


Meet Ember!

In January I had the opportunity to work on this very cool project of a doll called Ember. She is an adventure doll, which is a different theme from the majority of dolls, that usually is about fashion and it's related about how woman should be attractive. This is something that I think it's not mentally healthy for a children, Ember goes in another direction, that tries to inspire the imagination and adventure spirit of young girls.

I've worked on the 3D production of the doll with Thiago Bulhões, to show how the real doll will be. Everything was done in Blender and render with Cycles.

To see more about the project and help funding it, go to the campaign page on the site Indiego - https://www.indiegogo.com/projects/meet-ember-the-world-s-first-adventure-doll


Interview for Krita

Hi there! Just wanted share a interview that I've made for Krita official site. Thank you for the invite Irina!   :)