Hi everyone! A long time without post personal stuff here...

So, I want to share my last work, It's the first one that I did everything, from the concept until production. I really enjoyed the process and I will do more of this from now on.

The name of this dude is Watson, he lives in a planet very similar to Earth, it's basically the same environment, same animals and almost the same plants. As you can see his favorite animal are the cats, the name of  his friends are Agatha, she is the little one sitting on the rock and Vava he is the bigger one, on the legs of Watson. And of course you can presume by his t-shirt that Watson really like broccoli.  :)

This work It's was also the first time I create something using only free and open softwares. For this one I used Ubuntu, Blender and Krita. Blender was used for almost everything and Krita I used for texturing. The image was rendered inside Blender in Cycles.

Credits for the background image Stuart Rankin, image used under the Creative Commons 2.0.

Unimed Diabetes

Hi there! I just want to share a recent (commercial) work we did at the studio I work, with the advertising agency Centro, for a local private health care system Unimed, about diabetes. I was responsible for the modeling, texturing and I did some shading together with Ricardo, who did everything else, lighting, post production, supervison. The modeling was done in Blender and the rendering was done in Vray inside 3Ds Max.


2013 Professional Reel

Hi everyone! This is a post about my last year working at Hal Studio, here in Porto Alegre Brazil, were I had the opportunity to work together with two friends Felipe Galvão, Gabriel Vedana and make another one Ricardo Rocha. My tasks at the studio are usually modeling, UV's layout and texturing, but sometimes I also assisted in tasks like shading and lighting.

The main software we use there was 3Ds Max and Vray for rendering, sometimes Zbrush too. I also used Blender a lot for my tasks, my workflow usually was modeling and making the UV's in Blender, then I export for Max for the team work on the file, to start rigging or testing shading/lighting and things like that. So after that I can start texturing, for this Blender's baking system helps me a lot to get some maps to start texturing. One thing that really like to use is the Dirty Vertex Colors, because is so easy and fast to generate and baking, it's really helps to enhance the details in your textures and other maps. The FBX import/export also helped me to switch between Blender and Max, or vice versa, because I can export material IDs from Blender to Max, so I just have to setup the shaders there. Also with FBX I can bring the camera from Max to Blender or vice versa, which sometimes is really usefull.

This shoe was a small participation in an autoral project from Ricardo (Running Man), and it's also one of my first works at the studio. He did everything in the project, except from the cloth simulation which was done by Romano Cora and the shoe by me.


In this another project I had the oportunity to design this green dude and his space ship, modeling and texturing this two assets, I also modeling another ship from another character. You can see the final result of this job here, and an animation here. This job was done to the agency Martins Andrade to the client Fiat Tramonto.

This is another cool work we did at the studio, an animation for a snow park. We did a 30 seconds animation of an underwater scene, full of marine animals, this was done to the client Snowland. I was responsable for modeling the animals below and the penguin. Felipe and Gabriel were responsable for the animation, Ricardo did the look dev, lightning, scenery modelling, light rig, post-production and the blue whale.

This is was an autoral project of the studio, the idea was to do a short movie inspired on the movie Falling Down. I developed the character with the help of the team, did the modeling, texturing, shading, except the lighting, which was done by Ricardo.

This character was done for the agency Com Foco Endomarketing, to the client Kimberly Clark. In this job I was responsable for the sculpting/retopology, texture and high frequency details.

This a funny character done for agency Centro, to the client Unimed. In this one I did the sculpting/retopology and a litte bit of texturing.


Blender Compositing and Post Processing E-book

Blender Compositing and Post Processing it's a great e-book for begginner and intermediate Blender users who wants to have a better understanding of how Blender Compositor works. The book covers all the details of the technical part that an post processing artist needs to know, like image formats, color modes, color spaces, passing through all render passes and their functions, color management, etc. After explain all the structure to a better comprehension of the compositor and how it works, the book begin to covering a more pratical part, explaining image manipulation and grading techniques. It's a very didactic book, easy to read and easy to understand.