18 October, 2012

V

Here is a tribute I've made to the movie V for Vendetta.  I modeled the body using a base mesh and then extracted clothes from this mesh and refined the modeling. After that I used the multires and sculpted the folds and details in the clothes. I just keep the subdivision level to 3, because I used this in the coat, pants, boots, gloves and cape. And because I also used displacement on the walls and ground, so the render started to get heavy. The mask I sculpted in Blender using the Multires and after that I make the retopology. I rendered in BI, just small retouches in Photoshop.

A big thanks to my friend Bruno,  for the tips and help me to improve the lighting.

“People shouldn't be afraid of their government. Governments should be afraid of their people.”
Alan Moore, V for Vendetta



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