Blue Shark

This is something I started for the Blender Guru's underwater contest, but I didn't like my result, so I decided work a little bit more on this scene. The idea of this scene was create a blue shark in the middle of a fish shoal, in search for food.
I modeled the shark using a drawing I found on internet as reference, and a lot of images to try reproduce the underwater mood. For the ocean I create a plane and use displament with a procedural texture. The fish shoal was create using the particles system. And the compositing was made in Blender and a litte color correction in Photoshop.

BlenderArt #35

BlenderArt magazine #35 was release today and there is a making of about Ruby in this edition . The subject of this issue is Character Building, so download and take a look!  :)

Character Development in Blender 2.5

Here is another book where Ruby was published, Character Development in Blender 2.5 . The book from the author Jonathan Williamson, the guy who makes the education management for CG Cookie and produce tutorials for Blender Cookie. I don't read the book yet, but probably is really good. I know that because I follow the site Blender Cookie and always has some fresh tutorials showing cool stuff.

Ruby is in the gallery of the book, with the work of other Blender artists like David Ward, Nirmal David and Roberto Roch.

Burnie breakdown

Just a breakdown of my compositing done in Blender. Click on image to view the video on Vimeo.


After read the book of Burne Hogarth, Drawing The Human Head, I decided to create a face and tried put in pratice some things I learned with the book.

Science & Vie Junior

Long time without post, so here goes something new. Ruby is on the edition Nº 257 of the French magazine Science & Vie Junior, for illustrate a tutorial with Blender. This is my first publication and I'm pretty happy with it!