18 July, 2016

Lil' Frank

Fun of the last weekend was modeling this guy, it took about 6 hours of working to get on this result. It was sculpted using Multires and Dyntopo, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim Von Rueden.
 
I've also record a timelapse of the sculpt process.
 
 

18 April, 2016

Little Bot Bunny

Hi there! I start this model a long time ago and just now I managed to finish it. I think this is a famous character in the Blender community, the concept art and model sheet was developed by David Revoy and shared under the Creative Commons license. So I'll do the same here sharing the blend file and I hope I could help you to learn something new from it. 

Download at Blend Swap.






08 March, 2016

Pharmacies Associated

Hello there! I've been doing alot of freelance work lately and had the opportunity to work on some very cool projects, here is one of them.

This is a very awesome animation project that my friends from Estudio Pe Grande invited me to participate, which consisted in a series of seven very short animations for a local drugstore (Farmacias Associadas). It was very challenger in many ways, my task was modeling the sixteen characters, some assets,  and make about nine blend shapes for each character. Here is the credit list with the team of awesome artists who contributed to this project.


Directors: Gabriel Vedana e Felipe Galvão
Concept: Natália Brondani, Gabriel Vedana e Felipe Galvão
Modeling: Lucas Falcão, Pedro Casavecchia, Gabriel Vedana e Felipe Galvão
Rigger: Danilo Pinheiro
Layout: Gabriel Vedana e Felipe Galvão
Animation: Paulo Lombardi, Lucas Meriguetti e Mallo Ryker
Look/Dev: Victor Hugo
Post Production: Gabriel Vedana e Felipe Galvão
Dust FX: Derek Henriques
Agency: Matriz
Audio: Batuque





















05 December, 2015

Having fun with Retopoflow

I've recorded this timelapse doing a retopo with Retopoflow on this character I'm working, to briefly demonstrate how awesome this tool is. What I really loved about this tool is that it allows me to focus just on the topology and where to place the loops, I don't have to worry about extrude polygons and things like that. This is a tool that any artist who do retopology must have, it makes this process so much easier and enjoyable.


27 October, 2015

Anatomy of the Arm

Some time ago I bought the book Anatomy for Sculptors and in my humble opinion it's one of the best books about anatomy out there. So after the book get on my hands, I've decided to make this study about the human arm, because I have a lot of difficulty to understand the forearm area. So, I'm sharing it here together with the blend file. If you have any tips to improve, please feel free to share with me and I hope this help someone in some way.