18 April, 2016

Little Bot Bunny

Hi there! I start this model a long time ago and just now I managed to finish it. I think this is a famous character in the Blender community, the concept art and model sheet was developed by David Revoy and shared under the Creative Commons license. So I'll do the same here sharing the blend file and I hope I could help you to learn something new from it. 

Download at Blend Swap.






08 March, 2016

Pharmacies Associated

Hello there! I've been doing alot of freelance work lately and had the opportunity to work on some very cool projects, here is one of them.

This is a very awesome animation project that my friends from Estudio Pe Grande invited me to participate, which consisted in a series of seven very short animations for a local drugstore (Farmacias Associadas). It was very challenger in many ways, my task was modeling the sixteen characters, some assets,  and make about nine blend shapes for each character. Here is the credit list with the team of awesome artists who contributed to this project.


Directors: Gabriel Vedana e Felipe Galvão
Concept: Natália Brondani, Gabriel Vedana e Felipe Galvão
Modeling: Lucas Falcão, Pedro Casavecchia, Gabriel Vedana e Felipe Galvão
Rigger: Danilo Pinheiro
Layout: Gabriel Vedana e Felipe Galvão
Animation: Paulo Lombardi, Lucas Meriguetti e Mallo Ryker
Look/Dev: Victor Hugo
Post Production: Gabriel Vedana e Felipe Galvão
Dust FX: Derek Henriques
Agency: Matriz
Audio: Batuque





















05 December, 2015

Having fun with Retopoflow

I've recorded this timelapse doing a retopo with Retopoflow on this character I'm working, to briefly demonstrate how awesome this tool is. What I really loved about this tool is that it allows me to focus just on the topology and where to place the loops, I don't have to worry about extrude polygons and things like that. This is a tool that any artist who do retopology must have, it makes this process so much easier and enjoyable.


27 October, 2015

Anatomy of the Arm

Some time ago I bought the book Anatomy for Sculptors and in my humble opinion it's one of the best books about anatomy out there. So after the book get on my hands, I've decided to make this study about the human arm, because I have a lot of difficulty to understand the forearm area. So, I'm sharing it here together with the blend file. If you have any tips to improve, please feel free to share with me and I hope this help someone in some way.




15 September, 2015

Tamaringo

Tamaringo was a very cool project that I had the opportunity to participate sometime ago, at the time I was working at HAL Studio, which now splitted into Pe Grande Studio and CGGO Studio. The job was create the opening animation for a mobile game, Devanium is the developer team of the game. In the project I was responsible for modeling the characters and the scene, I also work on the look development. The concept art was provided by the guys of Devanium.

All the modeling and most of the texturing work was done in Blender and then exported to 3Ds Max, in OBJ or FBX format. Everything else was done there, rig, animation and look dev.






Credis

Production: Estúdio Pe Grande
Art Direction: Devanium
Script: Devanium
Storyboard: Devanium
Animatic: Felipe Galvao
Look Dev: Lucas Falão e Ricardo Rocha
Modeling: Lucas Falcao
Rig: Felipe Galvão e Gabriel Vedana
Layout: Gabriel Vedana e Lucas Falcao
Animation: Gabriel Vedana, Felipe Galvao, Mallo Ryker, Diego de Paula e Eduardo Conter
Video Editing: Gabriel Vedana
Post Production: Felipe Galvão
Matte Painting: Ricardo Bess
Music and Sounds: Batuque Musica









*NONE OF THE IMAGES IN THIS POST ARE LICENSED UNDER CREATIVE COMMONS.