07 July, 2017

Toothy :B

This is a study I did of the human face/skin, most of the details were created from scratch using Blender and Substance Painter. I've sculpted the skin details using the default Blender's brushes, no alphas projection. The skin texture was created in SP, the eyes and the teeth the texture of those were done inside Blender, using procedural textures. Render in Cycles using one Plane with Emission shader and Pro Lighting Skies.

If you want to take a close look on the file, you can download it at the link below.
https://gumroad.com/l/skinstudy#





20 June, 2017

Senac

Here is a pretty cool job that I participated on the beginning of the year, for the studio Makako. My role was modeling the characters, unwrap the models and baking some color, AO and curvature maps. It was very fun model this characters because it's something different than I usually do and the guys from studio Makako did an awesome job on the concepts. You can find the animation videos on this link.













13 March, 2017

Valdemar

I did this job at the beginning of the year for the folks of Alopra studio, the client is a gas company called Liquigas. My role on the work was the 3D production, from modeling to render.

More images at my Artstation.




22 November, 2016

Vegan black metal

Hi internet!

This is my lastest work, which I finally finished. The basic idea that I had in mind was create a contrasting situation that was funny and unusual between this young black metal dude and his colorful vegetarian meal.

Big thanks for everyone who gave me feedback and helped to improve the image. 

Tools used to create the image, Blender, Krita and Substance Painter and the render was done in Cycles.





11 November, 2016

Watson and the cats printed

Hello internet! I'm starting selling my first printed artwork and if you would like to get one of these prints, you can buy through the links below. Or if you live in Brazil, you can contact and buy directly with me and I'll send to you.


Curioos
Society6
Gumroad