22 November, 2016

Vegan black metal

Hi internet!

This is my lastest work, which I finally finished. The basic idea that I had in mind was create a contrasting situation that was funny and unusual between this young black metal dude and his colorful vegetarian meal.

Big thanks for everyone who gave me feedback and helped to improve the image. 

Tools used to create the image, Blender, Krita and Substance Painter and the render was done in Cycles.





11 November, 2016

Watson and the cats printed

Hello internet! I'm starting selling my first printed artwork and if you would like to get one of these prints, you can buy through the links below. Or if you live in Brazil, you can contact and buy directly with me and I'll send to you.


Curioos
Society6
Gumroad




19 September, 2016

Mauricio and the Imaginary

Hi there, I would like to share some very cool characters that I've modeled for a very cool project. I was invited to do this job by my friends from Napalm Studio, a very cool studio that was actually my first job on a real studio, a place where I've learned a lot. So big thanks to André and Thiago for give me the opportunity to work on this project.


The job was modeling six character for a short animation to a video clip for a local musician here in Porto Alegre, Brazil.

Here is the link to the animation on Youtube and the official site of the project.







20 August, 2016

Astronaut

Hi there! Just wanted to share a very cool model that I did for the Blender Guru, he appeared in one of the promotional images of the Rock Essentials.

The concept art of the astronaut was made by the artist Helen Norcott. A big thanks to Andrew for invite me to do this very cool model.

Everything was done in Blender, rendered in Cycles using Pro-Lighting Skies and the textures are from Poliigon.

 


 

18 July, 2016

Lil' Frank

Fun of the last weekend was modeling this guy, it took about 6 hours of working to get on this result. It was sculpted using Multires and Dyntopo, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim Von Rueden.
 
I've also record a timelapse of the sculpt process.